In our heuristic review with Interaction Design Expert, Laura Rodgers, I walked her through our modified prototype from Sprint 4. We opted not to show her the rewards page because we decided to focus on the rest of the application for this sprint. The team took notes and we consolidated them in FigJam. We organized our notes by which flow they were associated with, and then sorted them further based on theme.
Because we had a hard time picking the items of utmost importance, we instead used the “thumbs down” sticker to indicate items that we thought were less related to the current sprint. The findings that informed the design for Sprint 5 are as follows:
Using the feedback from previous sprints, the information architects developed various user flows and then connected them to design the full product structure so we could get a better idea of how the whole app would function. In the product structure, you can see that we paired screenshots of the prototype with the page and action descriptions to make adding interactions easier. After the initial flows were mapped out, the content creators made note of what outlying content would be needed for each screen.
We received feedback in our previous sprint that it was hard for people to get an understanding for the application and flow of a course without having content for a course. For this reason, we decided to design and develop a sample course with three lessons, one from the beginning, middle, and end.
We provided the visual design team with content, a course flow, and low fi sketches of how we imagined the new concepts.
What is Design Thinking Video
Reading
Lesson Takeaways
Mix ‘n Match Quiz Game
Rules of Brainstorming Video
Video Takeaways
This or That Quiz Game
Individual Assignment
Create your Elevator Pitch Video
Video Takeaways
Watch Pitch Examples
Record your Pitch
Our visual designers worked hard this sprint to align on a visual style and build out a high fidelity version of our prototype. Watch our video to see it in action!
By Sprint 5, we were still lacking target users. We knew we had to get some other eyes on our project before handing off the prototype to our client, so we reached out to the UMD HCIM Class of 2022, scheduled 4 user interviews and got some great feedback. In our tests, our users completed 4 different tasks:
We conducted two interpretation sessions where we narrated what happened in the interviews from our notes and Bree wrote down the notes as stickies on a FigJam board. After we felt confident that we had captured the feedback, we separated the feedback by interaction flow and then organized the stickies by theme to derive insights from the most salient feedback.